Enable browser detection on UWP WebView 2.
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@@ -290,7 +290,7 @@ browser.hisense = userAgent.toLowerCase().includes('hisense');
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browser.tizen = userAgent.toLowerCase().indexOf('tizen') !== -1 || window.tizen != null;
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browser.vidaa = userAgent.toLowerCase().includes('vidaa');
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browser.web0s = isWeb0s();
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browser.edgeUwp = browser.edge && (userAgent.toLowerCase().indexOf('msapphost') !== -1 || userAgent.toLowerCase().indexOf('webview') !== -1);
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browser.edgeUwp = (browser.edge || browser.edgeChromium) && (userAgent.toLowerCase().indexOf('msapphost') !== -1 || userAgent.toLowerCase().indexOf('webview') !== -1);
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if (browser.web0s) {
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browser.web0sVersion = web0sVersion(browser);
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@@ -272,7 +272,7 @@ function attachGamepadScript() {
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// No need to check for gamepads manually at load time, the eventhandler will be fired for that
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// Not needed for UWP
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if (navigator.getGamepads && appSettings.enableGamepad() && !browser.xboxOne) {
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if (navigator.getGamepads && appSettings.enableGamepad() && !browser.edgeUwp) {
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window.addEventListener('gamepadconnected', attachGamepadScript);
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}
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